This book constitutes the thoroughly refereed post-proceedings of the 5th International Conference on Computers and Games, CG 2006, co-located with the 14th World Computer-Chess Championship and the 11th Computer Olympiad. The 24 revised papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go.
- Veröffentlicht am Montag 1. Oktober 2007 von Springer Berlin
- ISBN: 9783540755371
- 283 Seiten
- Genre: Natur, Naturwissenschaft, Sachbücher, Technik